![]() Added points, menu, character animation, highscore, character select, menu. D-Pad - Control Harold, Select option (menu) Cross - Jump, Activate option (menu) Start - Pause Select - Debug restart Changelog. Since Icy Tower 1. You can get detailed information about the original game from here. Character - Shows character selection menu. The possibility to personalise keyboard keys responsible for the characters movements in the tower. This game is originated and inspired form the game named Ict Tower. Give a ⭐️ if you like this project! Acknowledgments ![]() Each step you reveal is 10 points for you,Ĭontributions, issues and feature requests are welcome!įeel free to check the issues page Show your support ![]() The more you climb, the faster steps move, To climb the tower you can use the up arrow/button, You can move right and left by using the left and right buttons/arrows, When youstart the game, the main purpose is to stay above the lowest point of the screen. Then you can clik on the play button to play the game, ![]() To play the game you need to type a valid name which has at least one character. To turn off/on the game music, you can visit the options, To go back, you can click on the Menu button, If you click on the Score Board button, you can view the highest 10 scores. Role: Showing the current gianed score depending on the number of revelaed stairs. Actions: Moving faster as long as the fugitive reveals new stairs. Role: Moving down to prevent the fugitive to escape. Actions: Moving left, moving rigt, and jumping to climb the stairs. I re-edited some files and if someone want compile this stuff under Linux (gcc 4.2.4), can download this tarball ( ).Ĭompiling (example): g++ -o checker replay_checker.cpp Icy_Tower.To play the game locally. Players of Icy Tower come to the aid of Harold the Homeboy to climb an icy tower and hopefully save the day. Read on to discover if Icy Tower is as cool as it sounds. If you miss one, you will fall down and down and down. I use Linux and I had some problems with compiling this source (this is logical, you used Visual Studio :P). Players are challenged to reach new heights and put their puzzle solving skills to the test. You will jump from platform to platform up and up and up the tower. Most of them were broken, but some replays were valid! Icy Tower 1.4 generates floors like 1.3 *but* difference is on floor: 30, 60, 90, 120, 180, 210, 240 (for example, in first game floor 60 and 210 are different than in 1.3, in second game floor 30 and 60 etc.) Maybe do you know, how this fix it?ītw. Neuer created topic a years ago on polish board “replay converting” ( ). Thanks for sharing your program! On polish forum I discussed about hash calculation, I could manipulate headers values, but I didn’t know, how are generate floors etc. If you are familiar with graphics programming, you can easily turn this replay_checker to a replay_player, or even write an Icy Tower like game, which is capable of saving compatible replays □ The replay file format, the hash calculation method, and the Icy Tower physics (in fact it’s whole engine) – these are available to look at from inside. So, what’s so special about it? It’s completely open source! This small console program does the following: loads a replay, checks it for validity (including the hash), and then silently plays the replay to verify it’s validity, just like the official itr checker. Also, the official forum is not as active as it was before. v1.4 mostly ruined the game – it became more static and ugly (no eye candy, images look stretched), harold’s got large ears and is not as cool as before, the game’s got lots of options, which makes it more complicated. Also, IMO, Icy Tower is history in general (at least the desktop game, can’t tell anything about mobile/facebook as I don’t really know what these are). Back then, v1.3.1 was the latest version of Icy Tower, and I’m sure that if I’d release it then, johanp would hate me as heck (remember how he reacted on Icy Tower Replay Editor?). The stuff I’m going to release here is something I’ve worked on a year ago.
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